![]() ![]() The Transform offset mode contains the LeapVRDeviceOrigin Transform property which specifies a new origin for the Leap Motion Controller. The axis offset property values are then applied to default controller placement. The Manual Head Offset mode allows for the modification of three properties: LeapVRDeviceOffsetY, LeapVRDeviceOffsetZ and LeapVRDeviceTiltX. If the offset mode is Default, then an offset will not be applied to the Leap Motion Controller. The LeapVRDeviceOffsetMode has three options: Default, Manual Head Offset and Transform. The Headset orientation offset properties mirror the offset properties in the LeapXRServiceProvider component. The default value is set to LeapControllerOrientation.Headset.Įach controller orientation contains offset properties: LeapControllerOrientation.Desk indicates the controller is placed flat on desk. LeapControllerOrientation.Headset indicates the controller is mounted on a headset. ![]() The Leap Motion Data Provider contains the LeapControllerOrientation property which is the location of the Leap Motion Controller. Select Clone to change the default Leap Motion settings.Open the new data provider and set the Type to .Input > LeapMotionDeviceManager Open the Input Data Providers section, select Add Data Provider at the top, a new data provider will be added at the end of the list.Select Clone in the input system profile to enable modification.Select the MixedRealityToolkit game object in the hierarchy and select Copy and Customize to clone the default mixed reality profile.Add MRTK to the scene by navigating to Mixed Reality Toolkit > Add to Scene and Configure.Integrating the Unity Modules to MRTK adds 10 assembly definitions to the project and adds references to the .LeapMotion assembly definition. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |